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Unity View frustum giving me issues

Hi :) I have a procedurally generated mesh. The mesh is very large, and its center is at a different location than the literal center. The problem is... When the mesh center is outside of the view, the...

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Delete tris from mesh without consequences?

Hi :) My question is simple.. How do I delete ANY tri in a mesh without having any effect on any of the other tris or verts. I've been trying to do this for ages, but deleting the tri either causes a...

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When best to end a thread?

Hello! :) My code (C#) starts a thread that pings a server every 7 seconds. However, when Unity stops playing... The thread lives on! As I am typing this, Unity is still pinging my server, even though...

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Pixel-to-meter camera

Basically, I want to ask the camera this: How many meters would a cube at X distance from the camera have to move in order for its position's WorldToScreenPoint to change by one pixel Is that possible?

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Unity JS array custom sort

Hello :) I've been all over Unity answers tyring to answer this one myself, but nothing I come across appears to be working... The following is what I'd like to do: var arr = [1, 2, 3, 4, 6, 5];...

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Unity compilation order

Hello, I am working on a C# project which needs to utilize a js library. However that js library its self utilizes..... C# libraries! To get this to work properly, I will obviously need to set up a...

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Is Pre-Ordering Unity 4 pro less expensive?

I am sorry if this seems like a stupid question to ask, but after scouring the store, clicking on pre-order button after pre-order button, even googling this issue, I can find nothing conclusive. I do...

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Unity 3 access Script component (not the script its self)

**Explanation of my situation:** Okay, so this situation is a little weird. I'm working on a game that started in Unity 2. Back then we had a ton of users create a bunch of worlds using asset bundling....

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Runtime get data from script component with missing script

My situation is very complex, but long story short I have a script component with no attached script, but attached data. There is no way around this situation, I CANNOT restore the script, and it is...

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Multiple pass Surface Shader

I am working on a multiple pass surface shader based on the Unity builtin VertexLit shader... Basically, what I am trying to do is let the shader do its thing in its own passes, and then add a second...

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Give a NetworkView a predetermined ID

Hello! I am working on a multiplayer game... Due to the situation I am in (which is very hard to explain) I am forced to implement my networking in a strange way. My goal is to do this: Create a simple...

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Convert Unity 2.x asset bundles to Unity 3.x

Hello! We are currently trying to upgrade some old levels to the current version of Unity 3.0 used by our game... To do this, we are using the following process: Import the levels into Unity 2, and...

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Does Network.SetSendingEnabled() buffer or drop RPCs?

If I set Network.SetSendingEnabled() to false for a specific player/group, will all RPCs sent after that be buffered and await re-enabling of sending? Or will they be dropped when sent?

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Force NetworkView or NetworkViewID to be "global"

Hello! In dealing with Unity networking I have (I think) noticed something: Anyone can call RPCs on a network view that I placed in the scene from within the editor... If, however, the network view is...

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Network Views from separate scenes causing conflicting IDs?

I have two scenes. Scene A, and Scene B. When the game starts, Scene A is loaded. When the player connects to a server, Scene B is loaded. Inside Scene A there is a NetworkView with a script containing...

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Present cookie data in WWWForm?

Hi again! I've been wondering, and it's not that important, but is it possible to actually send cookie data into a WWWForm? For example, I could somehow set "thiscookie" to "isyummy", send that to the...

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Edit Audio Clips?

Is it possible to generate/edit audio clips via scripting?In other words, have a script create a new audio clip during runtime - Or edit one.

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Can NetworkView.owner be set?

Is it possible to transfer "ownership" of a network view to different players over time?

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NAT facilitator build failing

Hi there! I am trying to set up networking for a game I'm working on. The only problem: The NAT Facilitator...I'm on a mac, and I run in Paralells to build the software for my server. I have installed...

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Send array of transforms via RPC. [C#]

I need to send an array of transforms over the network using an RPC call. This must be done in such a way so that the receiving end can do whatever it wishes to those transforms.I'm simply baffled as...

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