Subclassing no-go? (C#)
Hi :)I'm creating a game which will have many forms of the same object, with many different functionalities.I am trying to create a skeleton class which contains all of the shared properties of these...
View ArticleIssues with NAT facilitator
Okay :) So I have a windows server 2008 dedicated server. I have VisualCPP installed, so that I can compile from the server. I compiled my master Server from my computer. I compiled my facilitator from...
View ArticleGetting values out of an IEnumerator method (C#)
Hi! :) I have a procedural generation system which lags quite a bit, and then crashes due to error. It was programmed as a set of functions called in the start function. Due to the crashing, I decided...
View ArticleDoes unity slow down the longer it is frozen?
Hi :) I am a mac if it makes any difference... Anyways, I have a bit of procedural generation code :) It operates two iterations over sixty thousand vertex points, both of those operate intensely with...
View ArticlePresent cookie data in WWWForm?
Hi again! I've been wondering, and it's not that important, but is it possible to actually send cookie data into a WWWForm? For example, I could somehow set "thiscookie" to "isyummy", send that to the...
View ArticleEdit Audio Clips?
Is it possible to generate/edit audio clips via scripting?In other words, have a script create a new audio clip during runtime - Or edit one.
View ArticleCan NetworkView.owner be set?
Is it possible to transfer "ownership" of a network view to different players over time?
View ArticleNAT facilitator build failing
Hi there! I am trying to set up networking for a game I'm working on. The only problem: The NAT Facilitator...I'm on a mac, and I run in Paralells to build the software for my server. I have installed...
View ArticleSend array of transforms via RPC. [C#]
I need to send an array of transforms over the network using an RPC call. This must be done in such a way so that the receiving end can do whatever it wishes to those transforms.I'm simply baffled as...
View ArticleSubclassing no-go? (C#)
Hi :)I'm creating a game which will have many forms of the same object, with many different functionalities.I am trying to create a skeleton class which contains all of the shared properties of these...
View ArticleIssues with NAT facilitator
Okay :) So I have a windows server 2008 dedicated server. I have VisualCPP installed, so that I can compile from the server. I compiled my master Server from my computer. I compiled my facilitator from...
View ArticleGetting values out of an IEnumerator method (C#)
Hi! :) I have a procedural generation system which lags quite a bit, and then crashes due to error. It was programmed as a set of functions called in the start function. Due to the crashing, I decided...
View ArticleDoes unity slow down the longer it is frozen?
Hi :) I am a mac if it makes any difference... Anyways, I have a bit of procedural generation code :) It operates two iterations over sixty thousand vertex points, both of those operate intensely with...
View ArticleUnity View frustum giving me issues
Hi :) I have a procedurally generated mesh. The mesh is very large, and its center is at a different location than the literal center. The problem is... When the mesh center is outside of the view, the...
View ArticleDelete tris from mesh without consequences?
Hi :) My question is simple.. How do I delete ANY tri in a mesh without having any effect on any of the other tris or verts. I've been trying to do this for ages, but deleting the tri either causes a...
View ArticleWhen best to end a thread?
Hello! :) My code (C#) starts a thread that pings a server every 7 seconds. However, when Unity stops playing... The thread lives on! As I am typing this, Unity is still pinging my server, even though...
View ArticlePixel-to-meter camera
Basically, I want to ask the camera this: How many meters would a cube at X distance from the camera have to move in order for its position's WorldToScreenPoint to change by one pixel Is that possible?
View ArticleUnity JS array custom sort
Hello :) I've been all over Unity answers tyring to answer this one myself, but nothing I come across appears to be working... The following is what I'd like to do: var arr = [1, 2, 3, 4, 6, 5];...
View ArticleUnity compilation order
Hello, I am working on a C# project which needs to utilize a js library. However that js library its self utilizes..... C# libraries! To get this to work properly, I will obviously need to set up a...
View ArticleIs Pre-Ordering Unity 4 pro less expensive?
I am sorry if this seems like a stupid question to ask, but after scouring the store, clicking on pre-order button after pre-order button, even googling this issue, I can find nothing conclusive. I do...
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