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Subclassing no-go? (C#)

Hi :)I'm creating a game which will have many forms of the same object, with many different functionalities.I am trying to create a skeleton class which contains all of the shared properties of these...

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Issues with NAT facilitator

Okay :) So I have a windows server 2008 dedicated server. I have VisualCPP installed, so that I can compile from the server. I compiled my master Server from my computer. I compiled my facilitator from...

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Getting values out of an IEnumerator method (C#)

Hi! :) I have a procedural generation system which lags quite a bit, and then crashes due to error. It was programmed as a set of functions called in the start function. Due to the crashing, I decided...

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Does unity slow down the longer it is frozen?

Hi :) I am a mac if it makes any difference... Anyways, I have a bit of procedural generation code :) It operates two iterations over sixty thousand vertex points, both of those operate intensely with...

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Present cookie data in WWWForm?

Hi again! I've been wondering, and it's not that important, but is it possible to actually send cookie data into a WWWForm? For example, I could somehow set "thiscookie" to "isyummy", send that to the...

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Edit Audio Clips?

Is it possible to generate/edit audio clips via scripting?In other words, have a script create a new audio clip during runtime - Or edit one.

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Can NetworkView.owner be set?

Is it possible to transfer "ownership" of a network view to different players over time?

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NAT facilitator build failing

Hi there! I am trying to set up networking for a game I'm working on. The only problem: The NAT Facilitator...I'm on a mac, and I run in Paralells to build the software for my server. I have installed...

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Send array of transforms via RPC. [C#]

I need to send an array of transforms over the network using an RPC call. This must be done in such a way so that the receiving end can do whatever it wishes to those transforms.I'm simply baffled as...

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Subclassing no-go? (C#)

Hi :)I'm creating a game which will have many forms of the same object, with many different functionalities.I am trying to create a skeleton class which contains all of the shared properties of these...

View Article

Issues with NAT facilitator

Okay :) So I have a windows server 2008 dedicated server. I have VisualCPP installed, so that I can compile from the server. I compiled my master Server from my computer. I compiled my facilitator from...

View Article

Getting values out of an IEnumerator method (C#)

Hi! :) I have a procedural generation system which lags quite a bit, and then crashes due to error. It was programmed as a set of functions called in the start function. Due to the crashing, I decided...

View Article

Does unity slow down the longer it is frozen?

Hi :) I am a mac if it makes any difference... Anyways, I have a bit of procedural generation code :) It operates two iterations over sixty thousand vertex points, both of those operate intensely with...

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Unity View frustum giving me issues

Hi :) I have a procedurally generated mesh. The mesh is very large, and its center is at a different location than the literal center. The problem is... When the mesh center is outside of the view, the...

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Delete tris from mesh without consequences?

Hi :) My question is simple.. How do I delete ANY tri in a mesh without having any effect on any of the other tris or verts. I've been trying to do this for ages, but deleting the tri either causes a...

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When best to end a thread?

Hello! :) My code (C#) starts a thread that pings a server every 7 seconds. However, when Unity stops playing... The thread lives on! As I am typing this, Unity is still pinging my server, even though...

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Pixel-to-meter camera

Basically, I want to ask the camera this: How many meters would a cube at X distance from the camera have to move in order for its position's WorldToScreenPoint to change by one pixel Is that possible?

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Unity JS array custom sort

Hello :) I've been all over Unity answers tyring to answer this one myself, but nothing I come across appears to be working... The following is what I'd like to do: var arr = [1, 2, 3, 4, 6, 5];...

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Unity compilation order

Hello, I am working on a C# project which needs to utilize a js library. However that js library its self utilizes..... C# libraries! To get this to work properly, I will obviously need to set up a...

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Is Pre-Ordering Unity 4 pro less expensive?

I am sorry if this seems like a stupid question to ask, but after scouring the store, clicking on pre-order button after pre-order button, even googling this issue, I can find nothing conclusive. I do...

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